Using cycles as opposed to the Internal engine does come with some differences in the set up of materials to your model. Step 1: Using Cycles Render Engine On BlenderĪs probably already aware, in this tutorial it will be the ‘cycles’ engine that we will be using. Step 5: Improve brightness with math nodes.Step 3: Introducing HDR image to background. ![]() It’s best to replicate real life conditions, rather than manipulating them!īlender Secrets E-book Get production-speed in real-world case scenarios with Blender Secrets Quick Steps To Lighting Your Blender Scene with HDRI Then you read about how metal actually reflects everything in its surroundings much like a mirror and you get that ‘eureka moment’, to get a photograph and place it inside the ball bearing and add some shine… the render is a lot better, but is it still realistic?ĭo you see where I am coming from? If metal is actually just greyish in color and its shine reflects its surroundings, then rather than placing an image inside the sphere, simply place the image (such as an HDR image) on the outside of the scene. Tell me, was your render realistic? I am guessing no! Remember this type of renders? Looks realistic enough? It would make sense to add grey to the model and then a little shine. You see, if for example, you wanted to create a metal ball bearing (such as the one shown at the top of the page). How often, have you found yourself randomly placing lamps in different locations of your scene hoping your render will miraculously come out super realistic? Only then, do you start understanding the potential of what can be achieved in your renders!īefore you cut me off as an other “fluff expert”, allow me to explain! It’s very much about understanding how things work in the real world before anything else. ![]() Learning a new art form such as modelling or rendering can be daunting, but this isn’t always directly related to learning the software and its features. ![]() Applying Realism Through High Dynamic Range Images
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