It stated that the quality of the text parser and intricate plot balanced the "scant" 28 locations in the game. The magazine praised the feelies, and concluded that "Galley and the Infocom staff have succeeded in designing what Sherlock Holmes would call a 'three-pipe problem.'" PC Magazine gave the game 11.0 points out of 12. BYTE agreed on the game's difficulty, and stated that author Stu Galley "apparently read enough of the genre to emulate the style without mocking it", with "quick but thorough and evocative" descriptions. Gutman cautioned, however, that only those who enjoyed intricate puzzles would like The Witness. He praised the game's feelies and period-accurate prose style, and said that the addition of Duffy avoided Deadline 's tendency to "bog down". If you have ever longed to work with Philip Marlowe, Miss Marple, or Lord Peter Wimsey, Witness is the next best thing." Dan Gutman in Compute! stated that " The Witness is the latest in Infocom's masterful series in all-text adventures, and it may be their best one yet". Two pages of a real issue of the Santa Ana newspaper The Register, with two articles added about Virginia and Freeman LinderĬreative Computing wrote "Infocom has come up with another fine game with Witness. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |